I had to constantly re-think and cut out portions of it as I got closer to the contest deadline. I had intended the camp in the game to be more upgrade-able, with different buildings and fortifications, and to have more maps to explore and characters to recruit. The original plan for the game had many more features. It also required some rather ruthless cutting. It was a short, intense development period that really pushed my design skills. I built it with RPG Maker MV, and worked on it for around 2.5 weeks (I joined the contest late). It is an RPG/Town Management/Surivival game where you have to manage a camp of characters and keep them alive for 12 days. Outpost Defender is my entry into the Indie Game Maker Contest 2017, which ran from Oct 4 - Nov 5.
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